Waking the Ghost
For 30 years, Game Development has contained a conflict between the emergence of narrative design and the game designers who define much of what a game will be. For years, game design and technology have ruled game development, and justifiably so.
But many prominent members of the game development community have begun to wonder aloud if perhaps this status quo should change. That perhaps for gaming to reach its potential, a renewed focus on narrative design should be made. This paper will examine the history of game narrative development, and how a few psychological theories may help to progress narrative design to reach gaming’s potential.
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